There are many that modify how the texture functions ingame or give it a baseline in which to load. The second is where we are introduced to jargon 'Parameters' The first is what type of texture it is (In this case it's lightmapped generic which is used for environmental textures like floors walls etc.) For playermodels you'll be using mostly Vertexlit Generic or UnlitGeneric. There's alot of things you can tweak for the texture but i'll get into it when it's needed. VTFEdit is a tool for working with sources texture files (.VTF) and material file (.VMT)Ī texture can be 8x8, 16x16, 32x32 etc. Once you've downloaded the required files go ahead and put them all in a seperate folder on your desktop for easy access, and unpack all of them besides the Blender source tools.Īfter your done lets get into what they do Note you'll probably need photoshop since i've really only used that for editing textures GMAD Extractor (For unpacking gmod addons, for modding the mods or learning how addons work):Ĭrowbar (A GUI for all the source tools dw now you'll learn about them later) īlender Source tools (Adds source engine support to blender) (Steam flags the site I found it on if you want just remove the EEEEEE)
Vtfedit (The texture importer/exporter).(Hella jank tho) :